Sarthak Prakash

Product Designer

4:54 PM

Available

Sarthak Prakash

Product Designer

4:54 PM

Available

Hi, I'm Sarthak Prakash.
Hi, I'm Sarthak Prakash.
Hi, I'm Sarthak Prakash.
A Product/UX Designer with 4+ years of professional design experience across visual, brand, UI/UX and interaction design. Over the last couple of years, Ive been intentionally moving deeper into Product and UX Design.
A Product/UX Designer with 4+ years of professional design experience across visual, brand, UI/UX and interaction design. Over the last couple of years, Ive been intentionally moving deeper into Product and UX Design.
A Product/UX Designer with 4+ years of professional design experience across visual, brand, UI/UX and interaction design. Over the last couple of years, Ive been intentionally moving deeper into Product and UX Design.

Framer • Figma • Spline • Blender • Rive • Adobe Creative Suite • Three.js • GSAP • VS Code • AI-Assisted Design •

Framer • Figma • Spline • Blender • Rive • Adobe Creative Suite • Three.js • GSAP • VS Code • AI-Assisted Design •

Framer • Figma • Spline • Blender • Rive • Adobe Creative Suite • Three.js • GSAP • VS Code • AI-Assisted Design •

Framer • Figma • Spline • Blender • Rive • Adobe Creative Suite • Three.js • GSAP • VS Code • AI-Assisted Design •

Framer • Figma • Spline • Blender • Rive • Adobe Creative Suite • Three.js • GSAP • VS Code • AI-Assisted Design •

Framer • Figma • Spline • Blender • Rive • Adobe Creative Suite • Three.js • GSAP • VS Code • AI-Assisted Design •

Concept Art
01
Concept Art
An Era before AI steps in.
Landing Pages
02
50+ Partners Collaborated
Landing Pages
My first kick for getting amused by the products and interaction.
03
Interaction Design
Where interaction becomes experience.
04
10,000+ Students Enrolled
ShiftED
India's most exciting study-abroad conclave
05
XR Gameplay
Exploring the world of immersive experience
— / 05
Explore my other work
Hover any frame
TOOLS
Hover a card to preview
My journey began in visual design, where I learned to communicate through craft, composition, and storytelling. Curiosity gradually shifted my focus from how things look to how they behave.
My journey began in visual design, where I learned to communicate through craft, composition, and storytelling. Curiosity gradually shifted my focus from how things look to how they behave.
My journey began in visual design, where I learned to communicate through craft, composition, and storytelling. Curiosity gradually shifted my focus from how things look to how they behave.
My journey began in visual design, where I learned to communicate through craft, composition, and storytelling. Curiosity gradually shifted my focus from how things look to how they behave.
My journey began in visual design, where I learned to communicate through craft, composition, and storytelling. Curiosity gradually shifted my focus from how things look to how they behave. 
Today, I design products at the intersection of art, technology, and human-centered design, creating interactions that make emerging technology feel intuitive and meaningful.
Today, I design products at the intersection of art, technology, and human-centered design, creating interactions that make emerging technology feel intuitive and meaningful.
Today, I design products at the intersection of art, technology, and human-centered design, creating interactions that make emerging technology feel intuitive and meaningful.
Today, I design products at the intersection of art, technology, and human-centered design, creating interactions that make emerging technology feel intuitive and meaningful.
Today, I design products at the intersection of art, technology, and human-centered design, creating interactions that make emerging technology feel intuitive and meaningful.

Experience

Experience

Product Designer with 4+ years of experience across UX, interaction and visual design.

Current Focus

Current Focus

AI Experiences / Human–Computer Interaction / Emerging Interfaces

AI Experiences / Human–Computer Interaction / Emerging Interfaces

AI Experiences / Human–Computer Interaction / Emerging Interfaces

AI Experiences / Human–Computer Interaction / Emerging Interfaces

Interests

Interests

AI / Human–Computer Interaction / AR / XR / Emerging Technology

AI / Human–Computer Interaction / AR / XR / Emerging Technology

AI / Human–Computer Interaction / AR / XR / Emerging Technology

AI / Human–Computer Interaction / AR / XR / Emerging Technology

Education

Education

Bachelor of Fine Arts / Master of Fine Arts

Bachelor of Fine Arts / Master of Fine Arts

Bachelor of Fine Arts / Master of Fine Arts

Bachelor of Fine Arts / Master of Fine Arts

Tools

Tools

Framer / Figma / Adobe / AI-Assisted Workflow / Creative Suite / Rive / Blender

Framer / Figma / Adobe / AI-Assisted Workflow / Creative Suite / Rive / Blender

Framer / Figma / Adobe / AI-Assisted Workflow / Creative Suite / Rive / Blender

Framer / Figma / Adobe / AI-Assisted Workflow / Creative Suite / Rive / Blender

Current Goal/ ACHIEVEMENT

Current Goal/ ACHIEVEMENT

Designing products that make technology feel intuitive, human, and meaningful.

Designing products that make technology feel intuitive, human, and meaningful.

Designing products that make technology feel intuitive, human, and meaningful.

Designing products that make technology feel intuitive, human, and meaningful.

Interaction Design • UX Research • Product Strategy • Design Systems • Accessibility • Human-Computer Interaction • Prototyping • Spatial UX •

Interaction Design • UX Research • Product Strategy • Design Systems • Accessibility • Human-Computer Interaction • Prototyping • Spatial UX •

Interaction Design • UX Research • Product Strategy • Design Systems • Accessibility • Human-Computer Interaction • Prototyping • Spatial UX •

Interaction Design • UX Research • Product Strategy • Design Systems • Accessibility • Human-Computer Interaction • Prototyping • Spatial UX •

Interaction Design • UX Research • Product Strategy • Design Systems • Accessibility • Human-Computer Interaction • Prototyping • Spatial UX •

Interaction Design • UX Research • Product Strategy • Design Systems • Accessibility • Human-Computer Interaction • Prototyping • Spatial UX •

I like taking messy ideas, finding structure in them, and turning them into clear and engaging experiences.
I like taking messy ideas, finding structure in them, and turning them into clear and engaging experiences.
low poly space ship by chrisonciuconcepts · CC BY 4.0 · adapted for gameplay
SKILL RUNAN INTERACTIVE INTRODUCTION
3D EXPERIENCE
NOT YOUR USUAL SKILLS SECTION

PLAY MY
POTENTIAL.

A little game. A different way to meet my expertise.
Pick a ship. Dodge. Blast. Collect.

0COMPLETED RUNS
CHOOSE YOUR SHIP
Loading textured ship…
45 SECONDS
HOW MUCH CAN YOU CATCH?
Collect skills Dodge or blast hazards Space fires · Shift shields
01 — EXPLORE THROUGH PLAY← → KEYS SWIPE ON MOBILEPERSONAL BEST 00000
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The sky isn't the limit,

It's just a beginning.

The sky isn't the limit,

It's just a beginning.

The sky isn't the limit,

It's just a beginning.

Let's build it together.

Let's build it together.

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Sarthak Prakash
AI × HCI × Immersive Experiences
Formerly @ GradRight
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Sarthak Prakash
AI × HCI × Immersive Experiences
Formerly @ GradRight